Health: 140 Shields: None Vision: 11
Armor: None Armor Type: Light Unit Type: Mechanical
Minerals: 100 Vespene Gas: 200 Build Time: 60
Source: Starport Requirements: Tech Lab Supplies: 2
Movement Speed: 2.25 (Normal) Targets: None Transport Size: None
Health: 150 Shields: None Vision: 7
Armor: 1 Armor Type: Armored Unit Type: Mechanical
Gauss Cannon: 8 Gauss Cannon Upgrade: None Gauss Cannon Speed: .8 (Fast)
Gauss Cannon Bonus: None Gauss Cannon Range: 6 Gauss Cannon Splash Radius: None
Minerals: None Vespene Gas: None Duration: 180
Source: Raven Requirements: Tech Lab Supplies: None
Movement Speed: None Targets: All Transport Size: None
Role: Support Caster

Ravens are carriers that deploy a number of weapons in combat. It does not have a normal attack like other units and functions more of a caster unit. The Raven is a detector that can exposed hidden and hallucinated enemies for the Terran army.
Deploy Auto Turret
Mana: 50
Duration: 180

The Auto-Turret is a small defensive unit that acts as a stationary Marine for a limited time. This turret makes a decent defender due to its high rate of fire and for being an effective harasser.

Deploy Point Defense Drone
Mana: 100
Duration: 180

A Point Defense Drone is a stationary device that will shoot down enemy projectiles. This device is very effective to deploy on battle fronts and acts as a shield wall to your units. The drone is capable of blocking projectiles from Banshees, Battlecruisers, Corruptors, Hydralisks, Marauders, Missile Turrets, Mutalisks, Phoenix, Photon Cannons, Queens, Spore Crawlers, Thors, and Vikings. Each blocked projectile will cost 10 Mana allowing the drone to block at least 20 projectiles depending on how much Mana it regenerated. This drone will self destruct after it has expended all of its Mana. The Defense Drone itself is attackable, but it will still be able to block projectiles fired upon it.

Seeker Missile
Source: Tech Lab
Minerals: 150
Vespene Gas: 150
Research Time: 110
Mana: 125
Damage: 100
Effect Radius: 2
Range: 6
Duration: 15

This is the primary attack of the Raven. It deploys a spike like missile that slowly follows a target enemy unit and explodes on contact dealing considerable damage to groups of enemies. The missile can be avoided if the target keeps moving until the missile runs out of fuel. If the missile does not reach its target in time, no damage is dealt. The missile accelerates when it gets closer to its target. Buildings can not be targeted, but will be affected by the Splash Damage.
Corvid Reactor
Source: Tech Lab
Minerals: 150
Vespene Gas: 150
Research Time: 110

Increases the amount of Mana the Raven deploys with by 25.

Hi Sec Auto Tracking
Source: Engineering Bay
Minerals: 100
Vespene Gas: 100
Research Time: 80

Getting this upgrade will increase the range of fire for Auto Turrets, Missile Turrets, and Planetary Fortresses by 1. If you plan on using a lot of these units, then this upgrade is probably worth it.

Durable Materials
Source: Tech Lab
Minerals: 150
Vespene Gas: 150
Research Time: 110

This upgrade will increase the duration Auto Turrets and Point Defense Drones by 60 seconds before they automatically stop working. Another upgrade worth researching if deploying these units occur frequently.
The TF-620 Nomad is an all-around workhorse that combines the functions of light manufacturing center and observation post rolled into one. A common sight among the fringe-world colonies, the Nomad is a robust, air-mobile vehicle built to operate independently in all but the harshest climates. Although the Nomad shares a number of common traits with its smaller cousin, the SCV, the Nomad is a far more specialized and advanced engineering craft.

Nomads are normally employed for first-line colony surveillance and protection duties against dangerous local life forms or climate events. These vehicles boast an impressive array of sensors delicate enough to detect even cloaked or burrowed enemies. By deploying its two aft-mounted nano-welders, the Nomad can construct a variety of small, semi-permanent defensive structures to meet various threats in a matter of moments.

Several standard template constructions are available to the Nomad, a popular example being the auto turret. This simple robot gun emplacement is suitable for driving off smaller hostile life forms for an extended period of time.

The Terran Dominion initially provided Nomads to give low-level protection to its most isolated outposts, typically manning them with local civilians as something akin to a volunteer fire truck or ambulance service. Over time the military support applications of the Nomad have seen it deployed in escalating levels of conflict, gradually replacing the older and vastly costlier science vessel.
Beta Patch 11

• Seeker Missile range has been decreased from 9 to 6.
• Seeker Missile splash radius has been decreased from 2.4 to 2.
• Seeker Missile upgrade no longer requires Fusion Core.
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