Health: 80
Armor: None
Ground Attack: 10
Ground Attack Type: Explosive
Air Attack: 10
Air Attack Type: Explosive
Minerals: 75
Source: Larva
Shields: None
Armor Type: Medium
Ground Attack Upgrade: 1
Ground Attack Range: 4
Air Attack Upgrade: 1
Air Attack Range: 4
Vespene Gas: 25
Requirements: Hydralisk Den
Vision: 6
Unit Type: Biological
Ground Attack Speed: 1
Ground Attack Splash: No
Air Attack Speed: 1
Air Attack Splash: None
Build Time: 28
Supplies: 1
Hydralisks are to core part of any Zerg offense and defense. For the small amount of resources they cost, they certainly pack a powerful punch. Like the Zerglings, they are often used in very large groups to make them more effective. Since they are just as strong on the ground as they are against air units, Hydralisks serve as the all purpose unit.
Burrow

Source: Hatchery
Minerals: 100
Vespene Gas: 100
Research Time: 80


This ability is available to several Zerg grounds units including the Hydralisk. A burrowed unit will dig itself into the ground rendering it invisible and cannot be attacked unless a nearby detector unit can spot its location. The burrowed unit cannot attack any units, but it can see a very small distance. This ability is great for hiding your injured units to allow them to recover health or for spying at certain locations, such as expansion points or outside enemy bases to track enemy movement.

Lurker Aspect

Source: Hydralisk Den
Minerals: 200
Vespene Gas: 200
Research Time: 120
Requirements: Lair


Hydralisks have the ability to morph into the Lurker. Before they can do so, they will need to research the ability.
Muscular Augments

Source: Hydralisk Den
Minerals: 150
Vespene Gas: 150
Research Time: 100


The Hydralisk moves at a decent pace and attacks from range, so this upgrade isn't terribly important. However, if you plan to attack with a large swarm of them, then consider researching it.

Grooved Spines

Source: Hydralisk Den
Minerals: 150
Vespene Gas: 150
Research Time: 100


This upgrade will increase the Hydralisk's attack range to 5. A greater attack range is always good and since Hydralisks are used in most Zerg bases, this is definately worth getting.
Weaknesses

Siege Tank
Lurker
Reaver
Sunken Colony
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Battlecruiser
Guardian
Carrier
Strengths

Firebat
Wraith
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Ghost
Scout
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