Health: 40
Armor: None
Ground Attack: 6
Ground Attack Type: Normal
Air Attack: 6
Air Attack Type: Normal
Minerals: 50
Source: Barracks
Shields: None
Armor Type: Light
Ground Attack Upgrade: 1
Ground Attack Range: 4
Air Attack Upgrade: 1
Air Attack Range: 4
Vespene Gas: None
Requirements: None
Vision: 7
Unit Type: Biological
Ground Attack Speed: 1
Ground Attack Splash: No
Air Attack Speed: 1
Air Attack Splash: No
Build Time: 24
Supplies: 1
The Marine is the basic unit in the Terran force. Equally effective against both air and ground enemies, this means a group of marines is a good force against almost anything. Groups of marines can use their rifles to take down small squadrons of light airships quickly. Consider the marine an alternative to the Missile Turret whenever building one is prohibitive. Using Marines as mobile Missile Turrets, you can deal a heavy blow to ground and air units alike, so long as they travel in large groups.

Although Marines can take a decent fight to enemy units, they really shine on the ground, stacked by fours in a Bunker. This is especially true in levels where bases are hit with wave after wave of enemies. A Bunker full of Marines with upgraded range and attack values can mow down small groups of enemies indefinitely. A grid of Bunkers is virtually impenetrable.

Marines are typically built anyway as a defensive measure early in the game. As the game goes on and the Terran player gains access to more powerful units, its common to send the Marines with a few Medics to the enemy. If they win the fight, then thats one base taken care of early in the game. Even if they lose, the player usually has some intel about the enemy's location and defense force they are using. Plus some supplies are freed allowing the player to build more powerful units.

Even in long games Marines are still used as an emergency defense. If the player happens to know of an approaching attack force, then Marines can be quickly built and hold against most enemies. However infantry tends to be vulnerable to high armored units as well as enemies with splash attacks.
Stim Packs

Source: Academy
Minerals: 100
Vespene Gas: 100
Research Time: 80


This upgrade is usable by Marines and Firebats. When used, the unit loses 10 health but gains increased movement speed and attacks twice as fast for a limited time. This ability is best used before combat with Medics since the infantry will be healed while still retaining the stim bonus. If you plan on attacking with a force of infantry early in the game, then this ability is a must have.
U-238 Shells

Source: Academy
Minerals: 150
Vespene Gas: 150
Research Time: 100


This upgrade will increase the Marine's attack range to 5. Increased range of fire is always good, but if you don't plan on using Marines very long then its better to save the resources.
Weaknesses

Vulture
Siege Tank
Battlecruiser
Lurker
Ultralisk
Guardian
Photon Cannon
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Zealot
Archon
Dark Templar
Reaver
Carrier
Sunken Colony
Strengths

Wraith
Scout
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