Health: 60
Armor: 1
Ground Attack: None
Ground Attack Type: None
Air Attack: None
Air Attack Type: None
Minerals: 50
Source: Barracks
Shields: None
Armor Type: Light
Ground Attack Upgrade: None
Ground Attack Range: None
Air Attack Upgrade: None
Air Attack Range: None
Vespene Gas: 25
Requirements: Academy
Vision: 9
Unit Type: Biological
Ground Attack Speed: None
Ground Attack Splash: None
Air Attack Speed: None
Air Attack Splash: None
Build Time: 30
Supplies: 1
The Medic is a new unit added in the Brood War expansion and for good reasons too. Without Medics, there was no way to heal infantry, which meant the use of Stim Packs was a questionable benefit and damage could never be undone. Now infantry can be healed and last much longer in combat with the proper support.

Healing infantry is the Medic's primary purpose, but it does have other abilities that support the Terran force as well. Even if you choose not to build any infantry, you may want to have 1 or 2 Medics anyway.
Heal

Mana: 1
Range: 2


This ability can be used to heal infantry or biological units and is enabled without any research. Unlike most special abilities, Heal is an auto cast ability and Medics will begin using it on any nearby damaged units. Units can only be healed by 1 Medic at a time and every point of mana spent will heal 2 health. Unlike the SCV Repair ability, the Heal will recover units very quickly and is very effective at keeping units alive in combat.

Optical Flare

Source: Academy
Minerals: 100
Vespene Gas: 100
Research Time: 120
Mana: 75
Range: 9


When cast on a target, it becomes permanently blind reducing its Vision to 1. The target can still see anyone who is attacking. This isn't very effective on a group of units since any unit that isn't blind will be able to see the area just fine. It is most effective against units that are alone, but mostly detectors since it removes their detection ability. The flare is probably the most rarely used ability in the game, and it is probably better to save the resources.

Restoration

Source: Academy
Minerals: 100
Vespene Gas: 100
Research Time: 80
Mana: 50
Range: 6


Restoration cures a friendly unit of any harmful status effects. This ability is what makes having a few medics around useful. Most of these abilities which make a unit worthless or almost dead can be cured including: Lockdown, Blind, Irradiate, Plague, Ensnare, Parasite, Acid Spores, and Maelstrom.
Caduceus Reactor

Source: Academy
Minerals: 150
Vespene Gas: 150
Research Time: 166


This upgrade will increase the Medic's maximum mana by 50. This does allow the use of an extra Restoration during a single battle, and adds a lot more healing. If you plan on using a large infantry force, then this upgrade is probably worth it.
© 2009 InfestedRaynor